Solo Sisters
Solo Sisters
A community-generated toolkit to foster connection, and support an international Sisterhood of solo female travelers.
A community-generated toolkit to foster connection, and support an international Sisterhood of solo female travelers.

Role

Role

Product Design
UX Research
Visual Design
Prototyping

Product Design
UX Research
Visual Design
Prototyping

company

company

Nomadic Matt

Nomadic Matt

Stakeholder

Stakeholder

Director of Community

Director of Community

Recognition

🏆

London Design Awards: UX Design - Travel & Culture

🏆

UX Design Awards Nominee

🏆

Interaction Awards Nominee

Recognition

🏆

London Design Awards: UX Design - Travel & Culture

🏆

UX Design Awards Nominee

🏆

Interaction Awards Nominee

PROJECT SUMMARY

PROJECT SUMMARY

Context

Context

Solo female travel is booming, but resources in the market space still do not reflect that. Working to create a more progressive and equitable travel industry, I explored how to connect and serve the vulnerable community of solo female travelers while still maintaining the magic of their experiences.

Solo female travel is booming, but resources in the market space still do not reflect that. Working to create a more progressive and equitable travel industry, I explored how to connect and serve the vulnerable community of solo female travelers while still maintaining the magic of their experiences.

Watch my 6 minute presentation here!

Watch my 6 minute presentation here!

The Problem

The Problem

Beginner solo female travelers often lack confidence in their ability to take and enjoy a trip alone. They list concerns of safety, navigation, and social isolation as what’s holding them back.

Beginner solo female travelers often lack confidence in their ability to take and enjoy a trip alone. They list concerns of safety, navigation, and social isolation as what’s holding them back.

Role

Product Design
UX Research
Visual Design
Prototyping

company

Nomadic Matt

Stakeholder

Director of Community

Recognition

🏆

London Design Awards: UX Design - Travel & Culture

🏆

UX Design Awards Nominee

🏆

Interaction Awards Nominee

With women traveling alone more than ever...

With women traveling alone more than ever...

How might we help bolster solo female travelers' confidence by providing safety measures when alone in a new region?

How might we help bolster solo female travelers' confidence by providing safety measures when alone in a new region?

The Solution

The Solution

A Community-Generate Toolkit & Connection App

A Community-Generate Toolkit & Connection App

A Community-Generate Toolkit & Connection App

Solo Sisters is centered on intersectional feminism, made for anyone who identifies as a woman, and provides the resources and knowledge to navigate the nuances of adventuring on your own. The platform is an international Sisterhood of solo female travelers, whether they’re out exploring the world or back at home.

Solo Sisters is centered on intersectional feminism, made for anyone who identifies as a woman, and provides the resources and knowledge to navigate the nuances of adventuring on your own. The platform is an international Sisterhood of solo female travelers, whether they’re out exploring the world or back at home.

Insight

Solo female travelers actively research safety, logistics, and cultural norms, but struggle to find trustworthy, destination-specific guidance in one place—leading to uncertainty and decision fatigue.

solution

Make well-informed decisions with location-specific travel tips

Insight

Solo female travelers feel more confident visiting places that have been vetted by people like them, and value recommendations rooted in lived experience

solution

Find comfort in shared community

Insight

Solo female travelers are intentional and goal-oriented, seeking connection that aligns with their travel style, values, and intentions

solution

Meet travelers nearby & see if it's a compatible match

Insight

Locals hold invaluable cultural knowledge and often want to share it, while travelers crave authentic, human insight that goes beyond traditional tourist recommendations.

solution

Engage with locals

The approach

The approach

Design Process

Design Process

The cyclical design process started by discovering user needs, defining design goals, and designing the optimal solution to deploy for the greatest market impact.

Discovery

Discovery

The Opportunity

The Opportunity

Challenges aside, solo female travel is absolutely booming–with such eye-catching statistics as these.

Challenges aside, solo female travel is absolutely booming–with such eye-catching statistics as these.

Interviewing & Testing with Diverse Groups of Women

Interviewing & Testing with Diverse Groups of Women

Over the first few months of research, I interviewed 16 women–10 women who have traveler solo before, and 6 women who have never traveled solo before.

Over the first few months of research, I interviewed 16 women–10 women who have traveler solo before, and 6 women who have never traveled solo before.

Competitive Landscape

Competitive Landscape

While there wasn't a wide array of female-focused travel resources, I made a point to find products solo female travelers were using or would be of use to them.

While there wasn't a wide array of female-focused travel resources, I made a point to find products solo female travelers were using or would be of use to them.

Identifying Assumptions

Identifying Assumptions

Early on, I laid out all of the assumptions I had about this problem space; the subgroups being Social, Safety, and Choosing a Destination.

Early on, I laid out all of the assumptions I had about this problem space; the subgroups being Social, Safety, and Choosing a Destination.

Early on, I laid out all of the assumptions I had about this problem space; the subgroups being Social, Safety, and Choosing a Destination.

I then went on to plot my assumptions—the x axis ranging from “unknown” to “known”, and the y, being how low or high risk it is—is this an important assumption to test? Test the high risk, unknown ones.

I then went on to plot my assumptions—the x axis ranging from “unknown” to “known”, and the y, being how low or high risk it is—is this an important assumption to test? Test the high risk, unknown ones.

ideate

ideate

Experiment 1: Connection

Experiment 1: Connection

What makes one person want to meet another? To figure this out, I broke down the act of connecting into interests and personality.

What makes one person want to meet another? To figure this out, I broke down the act of connecting into interests and personality.

Synthesis

Synthesis

Experiment 1: Learnings

Experiment 1: Learnings

Short-term travel = Interests > Personality

Short-term travel = Interests > Personality

Interests + Personality go hand-in-hand

Interests + Personality go hand-in-hand

Long-term travel = Compatibility > Interests

Long-term travel = Compatibility > Interests

Solo female travelers are goal-oriented

Solo female travelers are goal-oriented

Persona Spectrum

Persona Spectrum

ideate

ideate

Experiment 2: Safety

Experiment 2: Safety

For the second prototype, I attempted to tackle the issue of safety. The second screen shows “Safety points” which are designated locations to find solace. I also explored the idea of providing travelers “Safe paths”, as well as more wider locations of “Safe Zones.”

For the second prototype, I attempted to tackle the issue of safety. The second screen shows “Safety points” which are designated locations to find solace. I also explored the idea of providing travelers “Safe paths”, as well as more wider locations of “Safe Zones.”

synthesis

synthesis

Experiment 2: Learnings

Experiment 2: Learnings

This prototype went over really poorly. I ran up against questions of data and tech viability issues, but worse than that, I was butting heads with some ethical design issues that could result in racial bias, harassment, and surveillance.

This prototype went over really poorly. I ran up against questions of data and tech viability issues, but worse than that, I was butting heads with some ethical design issues that could result in racial bias, harassment, and surveillance.

Ethical issues of safety & trust

Ethical issues of safety & trust

Questions of data and tech viability

Questions of data and tech viability

design exploration

design exploration

Information Architecture & Wireframing

Information Architecture & Wireframing

synthesis

synthesis

Testing with Users

Testing with Users

The approach to testing was intentional with guidelines and questions intact; yet loose enough to garner unexpected feedback because it was not a task-oriented script.

The approach to testing was intentional with guidelines and questions intact; yet loose enough to garner unexpected feedback because it was not a task-oriented script.

Final designs

Final designs

Visual Identity

Visual Identity

The finished visual identity was made to feel magical, yet approachable.

The finished visual identity was made to feel magical, yet approachable.

Learnings

Learnings

Main Takeaways

Main Takeaways

1

Content Design is critical design

Content Design is critical design

2

Relevancy of some content varies by region

Relevancy of some content varies by region

3

Research should be diverse & multi-sensory

Research should be diverse & multi-sensory

Want to chat? Me too!

Let's connect :) Let's chat :)

hsoletic@gmail.com

Text me when you get back to your home page safely!!

©2025 Hillary Soletic

Want to chat? Me too!

Let's connect :) Let's chat :)

hsoletic@gmail.com

Text me when you get back to your home page safely!!

©2025 Hillary Soletic

Want to chat? Me too!

Let's connect :) Let's chat :)

hsoletic@gmail.com

Text me when you get back to your home page safely!!

©2025 Hillary Soletic